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Jan 12, 2008 12:15am
yye00 4 posts

Topic: Meet & Greet / Greetings

LOL! well I happen to be writing one for a training session at the end of the month! I must say though, the first thing that came to mind when I stumbled on buglabs was whether I can run Cactus on it or not, and of course if I can string up enough BUGBase modules to pack a big computational punch :)

Jan 11, 2008 10:00pm
Medium bcruskie 45 posts

Topic: Meet & Greet / Greetings

Welcome yye00!

The mention of supercomputers peaked my interest. I never thought I would be reading a Cactus Tutorial on a Friday night :shock:

Jan 11, 2008 8:50pm
Medium bcruskie 45 posts

Topic: Meet & Greet / Hello from NW Florida

Welcome Robert!

Don't worry you're not far behind.

We are updating the BUG wiki daily. Here are some more detailed GPS module specs: http://bugcommunity.com/wiki/index.php/GPS

Enjoy,
Jan 11, 2008 8:14pm
InnovationKing 1 post

Topic: BUGmodules / Double Size Screen / Hard Drive

timg
That makes me think. I want to build a GPS. Once I get the double-sized screen, adding the GPS on the back will make it uneven. Anyone know if they are planning to produce "empty" modules to plug in place?



This sounds like a great idea. It would be nice to know that no dirt would get into the slots because I didn't use it.
Jan 11, 2008 7:37pm
myaliasisrithm 15 posts

Topic: BUGbase / Suggestion: BugBase linking

Hi,
I’ve actually been thinking about this problem :) I think the first thing to do is to have a standard "box" – maybe start with one that is large enough to house two bug bases (with connectors for the module ports). The surface area of such a box would be large enough for 8 module ports, easy.

Another way (which I prefer, as a MPP/PVP man) is to use a conveniently wrapped messaging protocol – something along the lines of the MUSCLE framework from lcscanada…

Jan 11, 2008 7:14pm
Medium mcaric 64 posts

Topic: BUGmodules / Connecting modules via cable

Hi Paul,

These are some great ideas! If we receive enough requests for alternate methods of connecting modules, this is something we can definitely look into.

Thanks!
Melinda

Jan 11, 2008 5:26pm
yye00 4 posts

Topic: Meet & Greet / Greetings

I am a computational research scientist (though an engineer by training). I work mostly in high performance scientific computing (read supercomputers) but dabble in various areas of computing.

Jan 11, 2008 5:18pm
yye00 4 posts

Topic: BUG SDK / Is Dragonfly the David Hasselhoff of SDKs?

I wouldn’t mind better stability on 64 bit machines considering most of the new platforms are 64 bit machines. I am not sure if you can do something about this or not. My experience is that Dragonfly is more stable on AMD 64 bit with sun java (64 bit) than on intel core 2 Duo (with 64 bit sun java). For now, I can use Dragonfly on my fedora 8 AMD box so I am content.

Jan 11, 2008 5:04pm
jswilson64 4 posts

Topic: BUGmodules / 3G/Mobile Phone Module

I vote for GSM if a phone module is produced…

Jan 11, 2008 5:02pm
jswilson64 4 posts

Topic: BUGmodules / What are the GPS specifications??

That Melinda posted includes a "for more info" link- any idea which of those NavMan products on that page is used in the Bug GPS module?

can’t seem to reply with a quote…

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