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Oct 26, 2007 12:25pm
Medium kgilmer 215 posts

Topic: BUG SDK / Latest SDK release

Hey Guys,

Any feedback on the latest SDK release?

Oct 25, 2007 10:33am
hzaida 38 posts

Topic: Official Updates / New SDK Release Ready! Build 248

koolatron,

Yes, that is correct! The 2-line LCD is more representative of our HW. Although, the font is ‘to be determined’.

Thanks, Heather

Oct 25, 2007 9:35am
Medium agordon 74 posts

Topic: Way Off Topic / COD II

Tried this one out on my Mac, and it runs like a champ. Could be fun. Much more fast paced than CoD.

Free/Open Source, runs on Mac, Linux and Windows.

Cube2: http://sauerbraten.org/

Oct 25, 2007 1:46am
koolatron 52 posts

Topic: Official Updates / New SDK Release Ready! Build 248

Working on a new Gutsy 64-bit install. Looks great!

Is the new two-line LCD more representative of what will be on the actual hardware?

Oct 24, 2007 6:52pm
hzaida 38 posts

Topic: Official Updates / New SDK Release Ready! Build 248

Yeah! We have a build ready for the beta community.

Install Instructions:
http://bugbeta.com/wiki/index.php/Install_Eclip…

Please note, we understand this build has defects. We felt as a team, it was more important to deliver the new features to you than spend the additional time thoroughly testing. Please see the release notes for new features, known issues and defects.

Release Notes:
http://bugbeta.com/wiki/index.php/Build_248

Thanks to everyone involved and we look forward to hearing from YOU! (too Uncle Samish?)

Heather

Oct 24, 2007 3:10pm
Medium kgilmer 215 posts

Topic: BUG SDK / Eclipse 3.2 vs 3.3

Well we’ve decided to drop full support for Eclipse 3.2. This will reduce the amount of dev and testing work we have to do in releasing new features and defect fixes. We welcome any feedback on this decision.

Oct 24, 2007 2:37pm
Medium kgilmer 215 posts

Topic: Way Off Topic / COD II

Anyone able and willing, our private server details:

url: bugblade.com:28960
password: bug

Oct 24, 2007 10:27am
Medium finsprings 268 posts

Topic: Applications / Null ptr exception when closing VirtualBUG

bcruskie

Fin, I assume you are seeing this on your Linux machine?

Yes, this is on a knoppmyth box (which is basically Debian Etch).
Oct 24, 2007 10:26am
koolatron 52 posts

Topic: Applications / Null ptr exception when closing VirtualBUG

I see NPEs randomly when shutting down the bug, but it’s not consistent by any means and doesn’t seem to follow any pattern based on installed modules or loaded applications.

I didn’t pay it much attention because real hardware will never need to be shut down in the same manner as the virtual BUG, unless you’re powering it off, at which point an NPE during shutdown really doesn’t make a difference (unless it causes the shutdown process to hang).

Oct 24, 2007 10:17am
koolatron 52 posts

Topic: Way Off Topic / COD II

Virtually all id software games are Linux-friendly; I’ve also played Source engine games via Wine/Cedega without too much of a problem. I haven’t tried TF2 yet, though.

So.. Doom deathmatch, anyone? ;)

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