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Jan 15, 2009 5:03pm
mrtaran 1 post

Topic: BUGmodules / Module for use with Robotics

i would like to second this suggestion. you could market it to the robot kit segment with a module like that

Jan 14, 2009 11:15am
Medium bcruskie 45 posts

Topic: Java / Very new user

Hi tizzo and welcome to BUG!

Check out the link below for more API info, we have some gaps in documentation but it’s a good start.

http://bugcommunity.com/wiki/index.php/BUG_Deve…

Jan 14, 2009 10:49am
tizzo 2 posts

Topic: Java / Very new user

I am playing with the current official build and liking what I’m seeing. Is there any central location with good API docs?

Coming from PHP I’m used to having php [dot] net where all of php’s available functions are documented. Drupal has something similar and all of the ActionScript objects are documented at Adobe’s site. (I was going to put links but the forums thought I was a spammer)

Is there anything like that for bug? Do we have to read through the source for the base/modules?

Jan 13, 2009 10:22pm
bear912 8 posts

Topic: BUGbase / Supported MMC/SD Cards

cmw
Yes it does support SDHC.

Great! Thanks for the info.
Jan 13, 2009 8:48pm
Medium cmw 15 posts

Topic: BUGbase / BUG driver installation trouble

BaldE,

It’s possible this is an issue with your RootFS. Typically what happens at boot is the Bug will show up as an unknown device until the gadget ethernet driver (RNDIS driver) is loaded by Linux on the bug. What could be happening is that there is an issue on the rootfs stopping it from loaded.

I wrote a windows RootFS flashing tutorial which you can find at http://bug.cmw.me/?q=node/6 you can use the R1.3 RootFS as this is what your bug would of been shipped with. It can be downloaded from http://bugcommunity.com/downloads/files/bug-ima…

\cmw

Jan 13, 2009 8:41pm
Medium cmw 15 posts

Topic: BUGbase / Supported MMC/SD Cards

Yes it does support SDHC. Currently i have tried Kingston and a few generic brands and haven’t had any compatibility issues.

Jan 13, 2009 5:28pm
timg 6 posts

Topic: BUGmodules / Wifi Module Router (or something)?

"agordon"
I believe that you should be able to set up your BUG with wifi in ad-hoc mode to support this kind of thing. I still have not had any hands-on time with the wifi module, but this is one of the first things I want to test when I do.


Cool! Please let us know when you've had a chance to try it.

Thanks,
tim
Jan 13, 2009 2:31pm
Medium agordon 74 posts

Topic: BUGbase / BUG driver installation trouble

BaldE,

You should be hearing from Bug Labs Support some time today concerning next steps.

Sorry for the hassle.

Jan 13, 2009 1:26pm
BaldE 5 posts

Topic: BUGbase / BUG driver installation trouble

I've been doing some thinking, and I think I've figured some things out:

What I think is supposed to happen when the bug is plugged in is that the computer recognizes it as a kind of "RNDS/Ethernet Gadget." It then asks the user about installing drivers.

What happens on my computer is that it has no idea what kind of device my bug is, so it automatically does its routine for unknown hardware. These are the only possible reasons (that I can think of) that might cause this:

    1. I'm missing an important piece of software on my computer
    2. My bug doesn't work

I'm leaning toward the second reason because:
    1. I've tried to install drivers on two computers, neither successful. (see above posts)
    2. I haven't heard of anyone else having this problem.

What do you think?
Is there something else that I haven't thought of?
Thoughts/ideas are much appreciated.

Jan 12, 2009 9:13pm
Medium agordon 74 posts

Topic: Java / Very new user

SDK (Eclipse/Dragonfly) builds can be found here:

http://buglabs.net/sdk

And the BUG rootfs and kernel can be found in our svn repo

http://svn.buglabs.net/ (browsable web interface)
svn://svn.buglabs.net (to checkout specific code/projects)

If you’re just getting started with BUGapp and Java development, you’ll probably just want to grab the latest Full Build of the Production version of the SDK, to get up and running as quickly and easily as possible. You can try your hand at writing some BUG apps on the SDK’s virtual BUG, and see how you feel about the whole Java/OSGi thing. By the time you get up to speed with that, we’ll probably have another Production SDK build and rootfs&kernel, for an easy upgrade.

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