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Sep 12, 2008 8:20am
dougk123 2 posts

Topic: BUG SDK / BugBase LCD

Is there a programmatic means of turning off the time display on the base lcd in order to reclaim that space when acquiring a status bar region using the IStatusBarProvider?

Is there a nice way to figure out how much space is available other than continually calling acquireRegion with smaller and smaller width values until it finally succeeds?

Is it just me, or has anybody else noticed that the virtual bug seems to allow me less space than the actual bug?

Thanks,

Doug

Sep 8, 2008 6:03pm
Medium jconnolly 285 posts

Topic: BUGbase / Power usage and connectivity

Jannick

Is ethernet and rs-232 connectivity possible today, or does it come later in a new module or a "breakout-box" for the connector on the bug-base? In that case, any idea of when they will arrive?

Ethernet and RS-232 are available through the handylink pinouts on the rear of the BUGbase. Re: serial on the handylink port, you may find this thread informative:
http://bugcommunity.com/forums/viewtopic.php?t=320l

Re: Ethernet on the handylink terminal, you may find this thread informative:
http://bugcommunity.com/forums/viewtopic.php?t=315

The pinouts are available here: http://bugcommunity.com/wiki/index.php/Handylink_Pinouts

There are also RS-232 pinouts for each of the module slots. The breakout module (vonHippel) exposes these RS-232 outs, enabling you to use the module as a serial simple RS-232 IO device if you so choose.

We are also releasing WiFi modules, which may answer the ethernet question for you.

Jannick

Any news on a cable to connect modules with the base? I would like to use the PIR module, but do not want the entire bugbase with serial, ethernet and power cables to be visible.


Our product development team is actively working to bring simple samtec connector cables to our community. When I have something more concrete for you, you'll be the first to know.
:)

Jannick

What is the power usage of the bugbase (AC)?


I'll have to get back to you on this one. I should know this off of the top of my head but I don't actually write code for power management.
Sep 6, 2008 12:55pm
Jannick 2 posts

Topic: BUGbase / Power usage and connectivity

Hi

I'm hoping to use the bug as a always-on home controller, by having it connect with rs-232 to my receiver and over ethernet to my zwave controller appliance. To that end I have a few questions:


  • What is the power usage of the bugbase
  • (AC)?
  • Is ethernet and rs-232 connectivity possible today, or does it come later in a new module or a "breakout-box" for the connector on the bug-base? In that case, any idea of when they will arrive?
  • Any news on a cable to connect modules with the base? I would like to use the PIR module, but do not want the entire bugbase with serial, ethernet and power cables to be visible.


Thanks in advance
Sep 2, 2008 7:51pm
ergouser 1 post

Topic: Java / Java JVM

Phoneme is encumbered by the GPL since it does not have the "ClassPath" exception. This means that if any code is developed for the Bug for distribution, it must also be GPL’d (or a compatible license).

The best solution we’ve found so far for running Java code on ARM without the GPL encumbrance is to convert it to dot NET using IKVM and run it on the Mono framework. Mono’s performance is very good and JIT enhanced. I haven’t benchmarked it against PhoneME, but it’s much faster than Jam or Sable which are pure interpreters.

Mono would also provide you with the benefit of dot NET programming on the Bug.

We could, potentially, provide you with a tool that would allow drag and drop programming of the Bug, and so let you get rid of some of the "Must Know Java" warnings, but we’d need to avoid the GPL traps. Our focus is primarily on Factory Automation, but that’s just a function of the JavaBeans we provide, Bug appropriate beans could be created. Drop me a line off-line if this might be of interest.

Aug 31, 2008 11:22am
Medium finsprings 268 posts

Topic: BUGmodules / Module suggestions

The BUGbase has a piezo electric buzzer, but there’s an audio module coming.

Aug 29, 2008 5:36pm
Jeff Thomas 1 post

Topic: BUGmodules / Module suggestions

Ok, I’m sure this has already been thought of, but I don’t see it right away.

Need an audio module that has a microphone on it and has audio out to hook up to externally powered pc speakers.
The video camera handles the viewing input, and touchscreen handles visual output.
But you need audio input and output. Huge potential here for streaming from WiFi and Ethernet RJ45 (to Internet).
Can have inputs and outputs on side to fit in with company idea of stackable modules.

Does Bugbase already have this? If not, this is a must as a module.

(great product – keep cranking!).

Aug 15, 2008 11:16pm
Medium kschultz 107 posts

Topic: Applications / Releasing Non-Application Code

Put it on Bugnet there are plenty of snippets on there. I would categorize it in Libraries and maybe put the maturity at Planning. We’ve been talking a lot about virtual keyboards so some of us will play with it. Put it up and we’ll look at it, eventually you can add some other people as collaborators and then we can all edit the code on the project together.

Aug 15, 2008 11:10pm
scott2345 11 posts

Topic: Applications / Releasing Non-Application Code

If I wanted to release a new class that everyone could use (say a GUI keyboard) how and where should I release it?

Aug 14, 2008 10:10pm
Medium mcholerton 54 posts

Topic: Official Updates / New web release and wiki updates

Melinda – I love looking at this pics – fun memories http://bugcommunity.com/wiki/index.php/View_Eve…

Aug 14, 2008 3:54pm
Medium mcaric 64 posts

Topic: Official Updates / New web release and wiki updates

As some of you may have already noticed, we’ve got a new and improved version of the website up. Users can now add categories and a maturity level to their applications, and application owners can add other BUGnet users as collaborators. Collaborators can see private apps and upload new versions of an app if they’re a member, which is pretty sweet.

We’ve also been tweaking the Wiki in the past few weeks, there’s a lot of new content on there for you to check out and we’ve rearranged some things to (hopefully) make it easier for you to find what you’re looking for. We’d really like to hear from you and see some new user content, whether it’s a suggestion for an event you’d like to see us host, a video you want to share with the community, or general suggestions about the site. Have a look around and let us know what you think.

Thanks!
Melinda

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