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kgilmer's Blog


Gnome-Mobile (re)defining itself?

As happy consumers of user interface technologies from the Gnome-Mobile project, we are always interested to know what's coming down the pipe next.  Recently an interesting discussion on proposed goals for the project was started by Stormy Peters and it evolved into a discussion on the very nature of the project.  It makes for good reading if your curious about the future of mobile Linux user interfaces and a great example of communities and projects...
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The value of community and openness: An Example

We at Bug have always believed in the power of open source communities and projects.  We believe in the power of free access to information, which thus gives the do-ers of the world the ability to take control.  These concepts are frequently discussed in our main blog: bugblogger.com.  We have talked about BUG the concept and Bug the company as radically open.  While our belief in the power of open is strong, it's sometimes hard...
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Svenska from Malmö

I am in Sweden at OREDEV, a software development conference.  I was invited here to talk about BUG and am very happy to attend.  Yesterday I presented a three hour tutorial on BUG, and we developed a few apps, inluding XmasTree  and Puck.  Overall things went pretty well, but we did have some troubles with IP over USB on Windows and Mac machines.  We're working on the issue and hope to have better solutions shortly. ...
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BitBake Commander in Action

I have been holding off on doing any OE/Poky work until I was able to use OTE to do it.  Well, I was finally able to use the recipe editor and the console integration to upgrade our OSGi bundles from our old CVS repository to SVN.  And I'm playing around with swfdec from the OE dev branch.  While there are many rough edges it is working well!  I was able to check in recipes, search...
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Using ServiceTrackerHelper rather than the AST

 While working on some tutorial material I pulled up the old SimpleGUI application.  It's pretty basic, but I've always been mildly troubled by the verbosity of the boiler plate code in the AbstractServiceTracker.  A while back I wrote some helper code that hides as much of that code as possible (for simple service tracking cases only) called ServiceTrackerHelper.  Here's the result:Using AbstractServiceTracker (Activator.java): public class Activator implements BundleActivator { private OneButtonAWTServiceTracker stc; private ServiceTracker st;...
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OpenEmbedded Tools for Eclipse 0.4.0

A quick release that adds minimal console support.  Essentially a console (terminal) can be associated with each OE/Poky project in a workspace, and some simple bitbake integration allows one-click building of packages.  Note this is by using the BitBake environment, not CDT.  Updatesite: http://bugcommunity.com/downloads/files/ote/updatesite/
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Bug+Freedom

Some of the evening crew had some champagne to celebrate the US election today.  According to predictions this election will have the largest voter turnout ever in US history!
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a new lil friend: buglabsbot

 hrw, the latest to join the bug developer team, has provided us with a precious little gift: buglabsbot.  Mainly, it can dance:   (04:09:26) kgilmer: buglabsbot: dance  (04:09:28) buglabsbot: 0-<  (04:09:30) buglabsbot: 0-/  (04:09:30) buglabsbot: 0-\ But it can also do things like alert us to build failures and such.  So exciting!  Come to #buglabs on freenode to see our wonderfull little friend!
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OpenEmbedded Tools for Eclipse

Alex and I have been working on some plugins to let us use our favorite IDE with our favorite embedded Linux distro builder.  We now have some basic functionality in place that will allow minimal support of OpenEmbedded within Eclipse.  The functionality can be summarized into three areas: 1. Using OpenEmbedded and Poky Linux toolchains from within an Eclipse C project.2. Running a cross-compiled binary in a Poky-built QEMU environment.3. Viewing, Editing, and creating BitBake...
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Getting ready for ØREDEV

 Several months back I was asked by some folks if I'd like to talk about the BUG at ØREDEV, in Malmo, Sweden.  I'm pretty excited about it and am in fact throwing together a pretty interesting tutorial.  It's a great opportunity to get my head of the gears for a bit and see the BUG from a more general perspective: as a cohesive set of APIs and hardware.  It will be my first time at...
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