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Jul 17, 2008 3:28pm
Medium Bug Labs team jconnolly 285 posts

So you don't like the restrictions on the module locations on the BUG in R1.1 and R1.2 of the rootfs. For whatever reason, you want to switch the channel/framebuffer that the BUGview module works on, and Xserver is running to, or you want to run dual x-servers.

You can do this by modifying a few files on your BUG's rootfs. After getting to the CLI on your BUG:

vi /etc/rc.d/rc.local

Look for:

export FRAMEBUFFER="/dev/fb/1"
/usr/X11R6/bin/Xipaq :0 -ac -mouse /dev/input/bmi_lcd_ts6,1,bmits&
sleep 1
twm -display :0 -f /root/.twmrc & # X window manager
sleep 1
xeyes -geometry 40x28+260+5 -display :0 &


To have your LCD module work in slots 0,2, change above to look like:


export FRAMEBUFFER="/dev/fb/0"
/usr/X11R6/bin/Xipaq :1 -ac -mouse /dev/input/bmi_lcd_ts4,1,bmits&
sleep 1
twm -display :1 -f /root/.twmrc & # X window manager
sleep 1
xeyes -geometry 40x28+260+5 -display :1 &


To have dual LCD modules (which, again, is not supported otherwise we'd ship it with this configuration :wink:). Edit your rc.local file to look like the following:

...
export FRAMEBUFFER="/dev/fb/1"
/usr/X11R6/bin/Xipaq :0 -ac -mouse /dev/input/bmi_lcd_ts5,1,bmits&
sleep 1
twm -display :0 -f /root/.twmrc & # X window manager
sleep 1
xeyes -geometry 40x28+260+5 -display :0 &

export FRAMEBUFFER="/dev/fb/0"
/usr/X11R6/bin/Xipaq :1 -ac -mouse /dev/input/bmi_lcd_ts4,1,bmits&
sleep 1
twm -display :1 -f /root/.twmrc & # X window manager
sleep 1
xeyes -geometry 40x28+260+5 -display :1 &
...



You'll need to reboot your BUG, and you should notice the change upon reboot. If you want immediate results you can do the same thing at the command line, but you'll need to add /usr/X11R6/bin to your path.

export PATH=$PATH:/usr/X11R6/bin


You will likely notice a reduction in performance with the responsiveness of the touch screens. However, it's pretty cool.

Enjoy.

-John
Jul 21, 2008 11:35pm
Medium Bug Labs team jconnolly 285 posts

phoneME Advanced is set up to render on either of the xserver displays. Since we're starting xserver on display 1, you'll want to let phoneME know about it.

Do this by modifying /opt/concierge/start.sh specifically at the line below:

...
export DISPLAY=:1.0
...


That should do it. Now when you use an app on bugnet that requires a frame, your frame will render to the appropriate xserver display.
Dec 13, 2008 10:29am
Medium Bug Labs team jconnolly 285 posts

An update on this: as of R1.3 (October 2008) X renders on both framebuffers. Java apps, however, still render on only display 0.

Jul 29, 2009 11:20am
User_img_not_found_06_med bjoern 3 posts

Has anything changed in R1.4.1 w.r.t. supporting multiple BUGview modules in Java? Is this possible?

Jul 29, 2009 12:04pm
Medium Bug Labs team agibb 8 posts

BUG supports multiple LCDs on the same side, but not back to back.  The data buses go through the connectors from one side to the other on the BUG. So you can attach two LCDs in a row, in slots 0 and 1, or slots 2 and 3.  But not slots 0 and 2 or slots 1 and 3.

Jul 29, 2009 12:53pm
User_img_not_found_06_med bjoern 3 posts

Yes, I understand there are hardware limitations that restrict how two BUGviews can be placed. But the Java framework places additional restriction on how the BUGview modules can be used.


Here are my test results:


Single BUGview module with no app running
: works in all 4 slots.



Dual BUGview modules with no app running:


Slots 0 and 1: two independently working screens

Slots 0 and 2: 0 works, 2 is blank

Slots 0 and 3: two independently working screens

Slots 1 and 2: two independently working screens

Slots 1 and 3: 1 works, 3 is blank

Slots 2 and 3: two independently working screens


Upshot: can’t do direct back-to-back, but either two modules on the same side or staggered on opposite sides work.


Now, when running the basic Java GUI example from http://bugcommunity.com/wiki/index.php/Create_a_basic_GUI I get the following results:




Single BUGview module with basic Java GUI example:


Slot 0 – works fine

Slot 1 – Colored noise (see http://community.buglabs.net/forums/8-BUGmodules/topics/273-BUGview-Slot-Restrictions
)

Slot 2 – works fine

Slot 3 – Colored noise


Dual BUGview modules with basic Java GUI example:


The only combinations that could work, if we believe that the above results generally hold are 0 and 1, 0 and 3, 1 and 2, 2 and 3:


Testing 0+1 resulted in blinking white screen + blinking blue LEDs = unhappy BUG; I had to power cycle and cannot get the application to start up again. Still working on this…


So my real question is: is there a way to use two BUGview modules with a Java application, and how do I address the two screens independently in the Java API?


 


 

Jul 30, 2009 10:40am
Medium Bug Labs team jconnolly 285 posts

Just to be clear, with a single module attached you should never see colored noise.  The suggests a possible hardware problem.

 

With regard to using two screens within a single java app, there is a limitation of the phoneME=>QT bindings that only allows for one instance of xserver to be rendered to at a time.  What this means practically is that one instance of the java process will render to one instance of the xserver process.  There is no way to have a single java program render on both LCD screens.

Jul 30, 2009 11:09am
User_img_not_found_06_med bjoern 3 posts

Thanks for the clarification – that was my impression, too, that’s it’s currently impossible to render to two screens from a Java app. My project doesn’t actually require graphics output on two screens – I’d love to show output on one, but sense touch input from the other, using it only as an input device. Any chance that may work from Java (my sense is no)?

Jul 31, 2009 1:23pm
Medium Bug Labs team jconnolly 285 posts

It’s definitely technically possible.  You could run one java app on one process and use sockets to communicate between instances of the vms, but they wouldn’t both be bugapps in the usual sense. 

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